See the prototype for my e-learning app, Vocabucats. My instructional objective will be for students to learn an age-appropriate set of vocabulary words. My secondary instructional goal is for children to want to learn more because they enjoy the process. My mobile app will achieve this by “game-ifying” the process of learning. The app will cultivate an active, playful, and competitive mindset in the student as much as possible. Students will not only reach vocabulary goals, but have fun doing it. It will be used in the familiar context of the mobile device (whether phone or tablet), something children associate with play. I have observed that parents often allow children to borrow their mobile devices to distract them in boring or difficult situations, or as a special privilege. Kids love getting to play Angry Birds and other games on their parents’ devices. This time, instead begging to play another level of Angry Birds, they’ll be begging to try to beat another level of the vocabulary game.
Comps for a second Interwave project. Interwave is a music marketing platform that creates event-based apps for musical artists to promote single & album releases, tours, brand collaborations, etc. Each app is tailor-made for the artist, focused on creating an intimate, once-in-a-lifetime experience for their fans. This one is an example of an app my company might make – a scavenger hunt for fans of my band, Wildcat Apollo, to do. The scavenger hunt takes users around the venues and art spaces of East Austin, completing a “mission” at each stop. Each mission uses a smart phone’s capabilities, from the accelerometer to the camera, and requires users to interact not just with their phones but with the physical space around them. Users find their way using an augmented reality “map” that uses their phone cameras (I took pictures using the Luminance app to create my mock ups of this concept). I created the artwork using my watercolors and illustration skills to craft a handmade, street-art inspired interface. Once users complete the 4 missions, they get the location of a secret show sent to them. Only people who participate in the app get to go! See the prototype here.
An animated gif ad I created for Innography. View Gif
Poster I designed to promote a show for Austin-based band Wildcat Apollo.
This is a wireframe for a final project I did about a music marketing platform. Each interactive media campaign tailor-made for the release to be promoted, whether a single, full album, tour, or other event. The sample I came up with was a video game app that doubles as an interactive music video. Users solve puzzles to unlock different levels in order to listen to more of the single and watch more of the video. The social buttons at the bottom open up the respective social media apps so that users can share their accomplishments, ask for help, post screen captures on Instagram, etc. The overarching storyline is a neo-noir murder mystery set in L.A. After winning the game, users receive an exclusive 180-gram colored vinyl edition of the single, complete with remixes.
Poster design I created from a photograph of one of my watercolors, using Photoshop.